| Time to first launch |
30 days, guaranteed |
Varies; depends on availability |
Months, plus hiring time |
Fast to a demo, slow to a real launch |
| Realistic first-year total cost |
From €3,850, fixed |
Figure pending approval |
Figure pending approval |
Figure pending approval |
| Who owns the code, repo, and App Store account |
You do, in full |
Often unclear; IP assignment is frequently missing |
You do |
You do, if you set the accounts up correctly |
| Security review before launch |
Yes, server-side rules reviewed |
Only if you ask and pay for it |
Depends on the person's experience |
Usually none, which is the common failure |
| Who is responsible for user data under GDPR |
You are, and we build to protect it |
You are; the freelancer is not liable |
You are |
You are, even though no one reviewed the code |
| What happens when it breaks in month four |
A maintenance plan, one known contact |
Depends on whether they are still available |
Handled, if the person is still employed |
You debug code no one wrote by hand |
| Who decides what actually gets built |
We shape the product with you |
You write the spec; they execute it |
You and the developer, over time |
You alone, with no product review |
| Continuous daily iteration on a large product |
A fixed-scope studio is a weaker fit here |
Workable, if they stay available |
The strongest fit |
Not realistic for a serious product |
| Risk if one person disappears |
A small team; we plan for handover |
High; a single point of failure |
High until the role is backfilled |
The knowledge leaves with you |